Importantly, you pay Command Tax only when casting from the Command Zone. If you cast your Commander from Hand, or the Graveyard, or from Exile, you do not pay Commander Tax. By playing a card like Hellkite Courser, you’re never actually casting your Commander from the Command Zone. Then each player after them gets a chance to reply to what the Active Player said. If no one has anything else to say, we go to the next step of the turn and we start over again.
And if you’re sliding multiple backgrounds into your deck, they still have to follow the same deckbuilding rules as all the other cards. KrakenTheMeta provides detailed analytics and statistics of decks, enabling you to analyze your deck’s performance. Use these tools to identify strengths, weaknesses, and make informed adjustments to your partner commander deck. Yes, according to the rules of Commander, two players in the same game can have the same commander.
While it is possible to have more than one background card in your deck, you can only have one background as a second commander. If you include multiple backgrounds, they have to follow the same deckbuilding rules as all the other cards. None of the EDH rules prevent two players from using the same Commander or any of the same cards except teammates in 2HG games. Some decks play like well-oiled machines that require various pieces working together to fully function. On the other hand, some decks play with power as their main priority. These decks play with the most efficient and strong cards in the format in order to overwhelm opponents with card quality.
Use this tool to ensure your partner commander deck has a strong composition and synergy. The deck composition analysis feature will help you maintain a balanced mana curve and adequate card draw. For example, combining a commander that generates tokens with one that provides buffs to those tokens can create powerful combinations. A good pairing should enhance each other’s strengths and mitigate weaknesses.
This means that you can’t have two commanders, one with Friends Forever and one with Partner, in your deck. A Commander deck must be exactly 100 cards, including the Commander or Commanders. In other words, an EDH deck consists of one Commander (or two if both have Partner) and 99 (or 98) other cards. This deck size allows for a balanced and consistent gameplay experience.
The "commander tax", the additional cost of 2 for every time you've cast a commander from the command zone, applies individually. Combat damage dealt by each commander is similarly tracked individually. If either commander can deal 21 or more combat damage to a single player over the course of the game, that player loses. During a game of Commander, partner commanders function just like a single commander. They both use the command zone, are subject to commander tax, and keep separate tallies for commander damage. If a card or effect refers to “your Commander,” you get to choose which partner it applies to.
Can there be two commanders?
On the other hand, if you were discontent with Lurrus’ dominance ever since its 2020 release, perhaps this is a dream come true. When a commander dies or is exiled, the owner can choose to put it into the command zone instead. Abilities that trigger when a creature dies or is exiled will still work, but the commander will ultimately end up in the command zone.
What is the commander rule 11?
While Partner cards can be paired with any other card with the same ability, the issue is that many of them were clearly designed with specific Partner combinations in mind. Breeches, Brazen Plunderer and Malcolm, Keen-Eyed Navigator, for example, are a very obvious combination that don't pair well with other cards. This means that Partner decks are either very focused on the key synergy of the Partner pair or very broad decks focused on the highest card quality possible.
Do backgrounds count as casting a Commander?
Note that while the Partner ability does not explicitly prohibit a card from being partners with itself, the singleton rule of Commander formats prevents it nonetheless. Partner is a keyword ability specifically used in the Commander format. They still have to follow your commander’s color identity, of course, just like the rest of the 99. Your deck, including your commander, must meet its companion requirement. Although the Commander variant does not use a sideboard, a companion is not counted as one of the deck’s 100 cards. The only two companions you can’t use are Yorion, Sky Nomad and Lutri, the Spellchaser.
Later, a variant of the mechanic called 'Partner With' meant that these commanders could only be paired with specific partners. They also tried to release Partner cards that were mono-colored, limiting the number of colors that two partner cards could cover. The color identity of your deck will then be determined by the combined color identity of both of your commanders.
Yes, a commander can have a partner if it has the “partner” keyword ability. Partner allows for a Commander deck to have two commanders as long as they both have the “partner” keyword. However, it is worth noting that some people dislike partner commanders due to their potential for free card advantage and access to a wide range of colors without a color-intensive cost. Yes, a player can have two commanders if both have the “partner” keyword ability. Both commanders start the game in the command zone, and the remaining library is reduced to only 98 cards.
I've been looking up rules on this and nothing seems to be official on a yes they are legal, or no they are not. Scryfall makes no guarantee about its price information and recommends you see stores for final prices and details.
Im sure this has been posted a million times I just couldn't find any clarification on it. This will be my first time using a Partner deck and my first Orzhov edh. While big money 'good stuff' decks aren't inherently bad for the game, the problem commander deck is that Partner is meant to diversify decks as opposed to just homogenizing them.